Archive for March, 2011

Ask the Devs Q&A March 15th

Posted by Uriah On March - 16 - 2011

We have a small note from the Q&A posted yesterday about Archaeology. The questions ranged from PvP/PvE balance issues to death knight mastery runeforges to why moonkin don’t have Execute. The Dev team pointed out Vrykul & Fossils as two races that will get some updates soon(TM). There’s also plans to help you focus on farming a particular race at a given time.

Q: Are there any plans to bring new items to Archaeology with each future patch? (Source)
A: We may not make it every patch, but we designed Archaeology specifically with this kind of expandability in mind. Our most immediate plans are to add rare items to the Vrykul and especially Troll races, since they have so few, and add more to Fossils in general since you end up with so many Fossil sites. We also have some plans to make it slightly easier to focus on races upon which you want to focus.

To read the rest of the Q&A click here!

Rares Explained

Posted by Uriah On March - 10 - 2011

Edit: Unfortunately this theory has been disproved. It might have been accurate initially, we never know what the Devs do behind those doors. :)

An article was brought to my attention (via the Contact form, thanks Yaushee). It’s from an Orc named Odok who explains how you can increase your chance of initially finding the rare artifacts.

Using the rules that govern if a player can be eligible for an artifact, you can give yourself a higher chance at say Zin’rokh.

There are only three main reasons a player can be ineligible for an artifact:
1). Their skill is too low
2). It’s a rare the player has already completed
3). It’s a repeat of a common artifact when the player has yet to complete all available common artifacts.
That third point is how you can effectively “cheat” the system.

Check out the rest of the article here.

Article by: Odok @ winterwolves.org – Jan 5, 2011

ZG Boss Unlock (Edge of Madness) Patch 4.1

Posted by Uriah On March - 5 - 2011

Not much news to report lately but we finally have something about patch 4.1.0 (currently on PTR).

Archaeology and Edge of Madness in Patch 4.1

I don’t have any specifics to share at the moment, save for one I think is cool. Those with the appropriate Archaeology skill will be able to unlock one of four additional bosses (chosen randomly) for their group in Zul’Gurub. These bosses were previously known as part of the Edge of Madness. The four bosses will share some loot, but also have some loot unique to each of them. (Source:Zarhym)

 

Who are these bosses? If you don’t remember then a quick look at Wowpedia reveals them as: Gri’lek, Renataki, Hazza’rah, and Wushoolay. Below are there level 60 version ZG mugshots:


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